Like many games, Krafton implemented AI into the development of Project Windless, but not for "content creation or narrative elements." ...
With an abundance of free time in the early 2020s, he figured, "if not now, then when?" Embracing a lifelong love of Gothic and games like it, ForestWare decided to create his own ...
A trip through the Collected Works of simcade savant Gavin Raeburn with Dirt under his fingernails, who made a habit out of ...
It might be time to back up some files.
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