Arielle is a freelance writer for Siliconera, but has served as the Senior News Editor at Kingdom Hearts Insider for over a decade and currently freelances for Nova Crystallis. Has a knack for playing ...
Unity is scrapping its Runtime Fee and returning to its previous seat-based subscription model, with price increases for Unity Pro and Unity Enterprise users. This decision, announced by Unity CEO ...
Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in a ...
Unity has announced some key changes to its widely panned Runtime Fee policy, which spawned both derision and confusion from developers and the gaming community at large when it was unveiled earlier ...
Unity has cancelled the controversial Runtime Fee after “deep consultation” with its community and partners. This goes into effect immediately. Matt Bromberg, the President and CEO of Unity, wrote a ...
Gabriel has been playing games since he was a kid. Loves most RPG games, platformers, and innovative indie games, and can talk for hours about how the first Fallout is the greatest game ever. He ...
In a major policy reversal, Unity has canceled its controversial Runtime Fee after extensive consultations with its community, customers, and partners. This decision comes following intense backlash ...
U has finally terminated the controversial runtime fees, while reverting to the typical SaaS subscription price hikes effective 2025 onwards. However, it remains to be when we may see the erosion in ...